Sacred Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
LIGHT 10
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.

Martyr of the Sacred Beasts
Martyr of the Sacred Beasts
Martyr of the Sacred Beasts
DARK 1
Martyr of the Sacred Beasts
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacred Beast" Continuous Spell/Trap from your Deck, face-up on your field. If you control another "Sacred Beast" monster: You can Special Summon 2 "Martyr of the Sacred Beasts" from your hand, Deck, and/or GY. During your opponent's End Phase, if you have this card and a Level 10 "Sacred Beast" monster in your GY: You can add this card to your hand. You can only use each effect of "Martyr of the Sacred Beasts" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
DARK 10
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.

Summoner of the Sacred Beasts
Summoner of the Sacred Beasts
Summoner of the Sacred Beasts
LIGHT 8
Summoner of the Sacred Beasts
  • ATK:

  • 2300

  • DEF:

  • 3000


You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "Summoner of the Sacred Beasts" once per turn.

Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
FIRE 10
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of "Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Fallen Paradise of the Sacred Beasts
Fallen Paradise of the Sacred Beasts
Fallen Paradise of the Sacred Beasts
Spell Field
Fallen Paradise of the Sacred Beasts

    Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.

    Sacred Beasts Released
    Sacred Beasts Released
    Sacred Beasts Released
    Spell Normal
    Sacred Beasts Released

      Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.

      Sacred Beasts Thunderclap
      Sacred Beasts Thunderclap
      Sacred Beasts Thunderclap
      Spell Continuous
      Sacred Beasts Thunderclap

        During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.

        Super Polymerization
        Super Polymerization
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          Abyss of the Sacred Beasts
          Abyss of the Sacred Beasts
          Abyss of the Sacred Beasts
          Trap Continuous
          Abyss of the Sacred Beasts

            You can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of "Abyss of the Sacred Beasts" once per turn. During the Main Phase: You can place 2 "Abyss of the Sacred Beasts" from your hand, Deck, and/or GY, face-up on your field. During your opponent's End Phase, if this card is in your GY: You can place this card on the bottom of the Deck.

            Sacred Beasts Combined Assault
            Sacred Beasts Combined Assault
            Sacred Beasts Combined Assault
            Trap Normal
            Sacred Beasts Combined Assault

              Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Sacred Beasts Combined Assault" once per turn.

              Extra Deck

              The Chaotic Phantasmal Sacred Beasts
              The Chaotic Phantasmal Sacred Beasts
              The Chaotic Phantasmal Sacred Beasts
              DARK 10
              The Chaotic Phantasmal Sacred Beasts
              • ATK:

              • 5000

              • DEF:

              • 5000


              3 Level 10 monsters that cannot be Normal Summoned/Set Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "The Chaotic Phantasmal Sacred Beasts" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.

              Thunder Dragon Colossus
              Thunder Dragon Colossus
              Thunder Dragon Colossus
              DARK 8
              Thunder Dragon Colossus
              • ATK:

              • 2600

              • DEF:

              • 2400


              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

              S:P Little Knight
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              Varudras, the Final Bringer of the End Times
              Varudras, the Final Bringer of the End Times
              Varudras, the Final Bringer of the End Times
              DARK
              Varudras, the Final Bringer of the End Times
              • ATK:

              • 3000

              • DEF:

              • 3000


              2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

              Main: 40 Extra: 15

              1 cardDroll & Lock Bird
              1 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              3 cardHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe 3 cardHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
              Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
              LIGHT 10
              Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.


              3 cardMartyr of the Sacred Beasts 3 cardMartyr of the Sacred Beasts
              Martyr of the Sacred Beasts
              DARK 1
              Martyr of the Sacred Beasts
              • ATK:

              • 0

              • DEF:

              • 0


              If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacred Beast" Continuous Spell/Trap from your Deck, face-up on your field. If you control another "Sacred Beast" monster: You can Special Summon 2 "Martyr of the Sacred Beasts" from your hand, Deck, and/or GY. During your opponent's End Phase, if you have this card and a Level 10 "Sacred Beast" monster in your GY: You can add this card to your hand. You can only use each effect of "Martyr of the Sacred Beasts" once per turn.


              1 cardMaxx "C"
              1 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              3 cardRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity 3 cardRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity
              Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
              DARK 10
              Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
              • ATK:

              • 4000

              • DEF:

              • 4000


              Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.


              1 cardSummoner of the Sacred Beasts 1 cardSummoner of the Sacred Beasts
              Summoner of the Sacred Beasts
              LIGHT 8
              Summoner of the Sacred Beasts
              • ATK:

              • 2300

              • DEF:

              • 3000


              You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "Summoner of the Sacred Beasts" once per turn.


              1 cardUria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire 1 cardUria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
              Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
              FIRE 10
              Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
              • ATK:

              • 0

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of "Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.


              1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              1 cardPSY-Framegear Gamma
              1 cardPSY-Framegear Gamma
              PSY-Framegear Gamma
              LIGHT 2
              PSY-Framegear Gamma
              • ATK:

              • 1000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


              2 cardFallen Paradise of the Sacred Beasts 2 cardFallen Paradise of the Sacred Beasts
              Fallen Paradise of the Sacred Beasts
              Spell Field
              Fallen Paradise of the Sacred Beasts

                Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.


                1 cardIllusion Gate 1 cardIllusion Gate
                Illusion Gate
                Spell Normal
                Illusion Gate

                  Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                  3 cardLightning Crash 3 cardLightning Crash
                  Lightning Crash
                  Spell Normal
                  Lightning Crash

                    Add 1 Thunder monster from your Deck to your hand, but you cannot Normal Summon/Set monsters with its name until the end of the next turn after this card resolves. You can only activate 1 "Lightning Crash" per turn.


                    1 cardPot of Prosperity
                    1 cardPot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                      Tag(s):

                      3 cardSacred Beasts Released 3 cardSacred Beasts Released
                      Sacred Beasts Released
                      Spell Normal
                      Sacred Beasts Released

                        Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.


                        3 cardSacred Beasts Thunderclap 3 cardSacred Beasts Thunderclap
                        Sacred Beasts Thunderclap
                        Spell Continuous
                        Sacred Beasts Thunderclap

                          During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.


                          2 cardSuper Polymerization
                          2 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            1 cardTriple Borrel Launch 1 cardTriple Borrel Launch
                            Triple Borrel Launch
                            Spell Quick
                            Triple Borrel Launch

                              Activate 1 of these effects (but you can only use each effect of "Triple Borrel Launch" once per turn); ● Shuffle 1 Dragon monster from your GY into the Deck, then you can Special Summon 1 "Rokket" monster with a different name from your Deck. ● Shuffle 2 Dragon monsters from your GY into the Deck, then add 1 Field Spell from your GY to your hand. ● Shuffle 3 Dragon monsters from your GY into the Deck, then shuffle up to 3 monsters from your opponent's GY into the Deck.


                              3 cardAbyss of the Sacred Beasts 3 cardAbyss of the Sacred Beasts
                              Abyss of the Sacred Beasts
                              Trap Continuous
                              Abyss of the Sacred Beasts

                                You can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of "Abyss of the Sacred Beasts" once per turn. During the Main Phase: You can place 2 "Abyss of the Sacred Beasts" from your hand, Deck, and/or GY, face-up on your field. During your opponent's End Phase, if this card is in your GY: You can place this card on the bottom of the Deck.


                                1 cardSacred Beasts Combined Assault 1 cardSacred Beasts Combined Assault
                                Sacred Beasts Combined Assault
                                Trap Normal
                                Sacred Beasts Combined Assault

                                  Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Sacred Beasts Combined Assault" once per turn.


                                  1 cardFavorite HERO Flame Wingman 1 cardFavorite HERO Flame Wingman
                                  Favorite HERO Flame Wingman
                                  WIND 6
                                  Favorite HERO Flame Wingman
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1200


                                  2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.


                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                  1 cardStarving Venom Fusion Dragon of the Four Heavenly Dragons 1 cardStarving Venom Fusion Dragon of the Four Heavenly Dragons
                                  Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                  DARK 8
                                  Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  2 DARK monsters on the field (This card is always treated as a "Predaplant" card.) If this card is Special Summoned: You can target 1 other face-up monster on the field; change its ATK to 0, negate its effects, also it becomes DARK. When your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using DARK monsters on either field, including this card. You can only use each effect of "Starving Venom Fusion Dragon of the Four Heavenly Dragons" once per turn.


                                  1 cardThe Chaotic Phantasmal Sacred Beasts 1 cardThe Chaotic Phantasmal Sacred Beasts
                                  The Chaotic Phantasmal Sacred Beasts
                                  DARK 10
                                  The Chaotic Phantasmal Sacred Beasts
                                  • ATK:

                                  • 5000

                                  • DEF:

                                  • 5000


                                  3 Level 10 monsters that cannot be Normal Summoned/Set Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "The Chaotic Phantasmal Sacred Beasts" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.


                                  1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                                  Thunder Dragon Colossus
                                  DARK 8
                                  Thunder Dragon Colossus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2400


                                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  1 cardLinkuriboh
                                  1 cardLinkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                  1 cardRelinquished Anima 1 cardRelinquished Anima
                                  Relinquished Anima
                                  DARK
                                  Relinquished Anima
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                  1 cardS:P Little Knight 1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  1 cardPSY-Framelord Omega
                                  1 cardPSY-Framelord Omega
                                  PSY-Framelord Omega
                                  LIGHT 8
                                  PSY-Framelord Omega
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  1 cardSuperdreadnought Rail Cannon Gustav Max
                                  1 cardSuperdreadnought Rail Cannon Gustav Max
                                  Superdreadnought Rail Cannon Gustav Max
                                  EARTH
                                  Superdreadnought Rail Cannon Gustav Max
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                  1 cardSuperdreadnought Rail Cannon Gustav Rocket 1 cardSuperdreadnought Rail Cannon Gustav Rocket
                                  Superdreadnought Rail Cannon Gustav Rocket
                                  EARTH
                                  Superdreadnought Rail Cannon Gustav Rocket
                                  • ATK:

                                  • 5000

                                  • DEF:

                                  • 3000


                                  3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.


                                  1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                  Varudras, the Final Bringer of the End Times
                                  DARK
                                  Varudras, the Final Bringer of the End Times
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                  ocg
                                  Sacred Beast
                                  5







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